HatchShape.AddHatchPatternLine
Adds a Line filling pattern to the hatch shape with more controls and definitions.
Overloads
| public void AddHatchPatternLine(float borderGap, HatchLineBorderGapDirection borderGapDirection, float lineGap, float lineAngle, float baseX, float baseY, HatchLineStyle hatchStyle, bool withOffset, HatchOffsetAlgorithm algorithm, HatchCornerStyle cornerStyle, bool applySmoothing, LaserParameters laserParameters) |
| public void AddHatchPatternLine(float borderGap, HatchLineBorderGapDirection borderGapDirection, float lineGap, float lineAngle, float baseX, float baseY, HatchLineStyle hatchStyle, bool withOffset, HatchOffsetAlgorithm algorithm, HatchCornerStyle cornerStyle, bool applySmoothing) |
| public void AddHatchPatternLine(float borderGap, HatchLineBorderGapDirection borderGapDirection, float lineGap, float lineAngle, float baseX, float baseY, HatchLineStyle hatchStyle, bool withOffset, HatchOffsetAlgorithm algorithm, HatchCornerStyle cornerStyle) |
| public void AddHatchPatternLine(float borderGap, HatchLineBorderGapDirection borderGapDirection, float lineGap, float lineAngle, float baseX, float baseY, HatchLineStyle hatchStyle, bool withOffset, HatchOffsetAlgorithm algorithm, HatchCornerStyle cornerStyle, LaserParameters laserParameters) |
Return value
| void |
Parameters
| float | borderGap | Set the boarder gap |
| float | lineGap | Set the line gap |
| float | lineAngle | Set the line angle |
| float | baseX | Set an X coordinate through which at least one hatch line will pass |
| float | baseY | Set an Y coordinate through which at least one hatch line will pass |
| bool | withOffset | Set whether the hatch should have an offset. |
| HatchLineBorderGapDirection | borderGapDirection | Set the boarder gap direction |
| HatchLineStyle | hatchStyle | Set the hatching style |
| HatchOffsetAlgorithm | algorithm | Set the hatching algorithm |
| HatchCornerStyle | cornerStyle | Set the corner style |
| bool | applySmoothing | Enable smoothing for hatch lines |
Example
Copy
scanDocument = scanDeviceManager.CreateScanDocument(GetselectedDeviceUniqueName(), DistanceUnit.Millimeters, false);
if (scanDocument != null)
{
VectorImage vectorImage = scanDocument.CreateVectorImage("image1", DistanceUnit.Millimeters);
vectorImage.SetMarkSpeed(1000);
vectorImage.SetJumpSpeed(2000);
vectorImage.SetJumpDelay(100);
vectorImage.SetMarkDelay(100);
//Set Laser Delays
vectorImage.SetLaserOnDelay(10);
vectorImage.SetLaserOffDelay(10);
CircleShape circleShape1 = new CircleShape();
circleShape1.CenterPoint.X = 0.0f;
circleShape1.CenterPoint.Y = 0.0f;
circleShape1.CenterPoint.Z = 0.0f;
circleShape1.Radius = 5;
vectorImage.AddCircle(circleShape1);
CircleShape circleShape2 = new CircleShape();
circleShape2.CenterPoint.X = 2.5f;
circleShape2.CenterPoint.Y = 2.5f;
circleShape2.CenterPoint.Z = 0.0f;
circleShape2.Radius = 5;
vectorImage.AddCircle(circleShape2);
HatchShape hatchShape = new HatchShape();
hatchShape.AddCircle(0, 0, 0, 5, 0.5f);
hatchShape.AddCircle(2.5f, 2.5f, 0, 5, 0.5f);
hatchShape.AddHatchPatternLine(0.5f, HatchLineBorderGapDirection.Inward, 0.05f,
0, 0, 0, HatchLineStyle.Serpentine, true,
HatchOffsetAlgorithm.DirectOffset, HatchCornerStyle.Sharp);
vectorImage.AddHatch(hatchShape, 0);
scanDocument.Scripts.Add(new ScanningScriptChunk("defaultScript", "ScanAll()"));
try
{
scanDocument.StartScanning();
}
catch (Exception exp)
{
MessageBox.Show(exp.Message);
}
}